Graduated with a Master’s degree from New York University and a Bachelor of Fine Art degree
from the School of Visual Arts, New York, With a dual background in 3d modeling and graphic
design, I specialize in 3D modeling, 3D print, animation, virtual production, creating cohesive
brand identities, custom typography, and editorial layouts.
• Sculpted high-resolution stylized characters in ZBrush and Blender for both animation and
physical production.
• Worked closely with branding and character designers to preserve IP aesthetics across formats.
• Developed and optimized the motion capture pipeline to ensure seamless integration of
the mocap workflow into the
Managed the NYU's computer lab and motion capture equipment and taught workshops
and troubleshooting support to students, ensuring efficient equipment operation and smooth
learning experiences.
• Led the branding design for the Pocket Tech series, which won the Graphis Gold Award in
2021, establishing the studio as an award-winning design company.
• Designed the company branding guide to ensure all design files align with the company's
image and brand standards.
• Developed original brand logos and full visual identity systems for clients across art, media,
and technology industries, from concept sketch to final vector delivery.
• Designed and art-directed multiple printed publications, including conceptual books and
instructional design manuals, from layout structure to final print production.
• Contributed to a brand identity solution for Equal Justice Works, one of the firm’s clients while
studying under the mentorship of CGH partners.